![]() There are no starting armies, this will be a step maybe for a future update, but is very time intensive to add. The AI recruits armies like normal and navies are the same as the normal campaign. Also, Flanders has Swiss units, as the Flemish units have not been released yet and their play styles are similar. The units don't line up perfectly, most Welsh, Irish, and Scottish factions have either Swedish or English units, as Gaelic units have not yet been added by the MTKW team. The Holy Roman empire also has numerous vassals. This mod also incorporates Medievalish graphics by Linke which adds Medieval settlement models to the battle map, all credit for these models goes to him.Ĭredits for many of the frontend maps goes to Viriato and the Age of Vikings team.Įngland has 3 vassals, Kingdom of Normandy, the English Barons, and the Duchy of Aquitaine All credit for the units goes to Warman, LTD, and all of the other guys on the MTWK 1212 team, their mod is super awesome check it out here: It adds the MKTW 1212 units to the campaign map and removes all other units from the campaign. This mod transforms the AoC campaign into a medieval campaign, date approximately 1100 AD. Cross-Platform - Play on phones, tablet, and PC, whenever you. Command your army in large-scale battles. Alter the land by creating rivers, lakes and mountains. Build and expand your Kingdom, with farms, quarries, blacksmiths and more.
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